Hides And Harbours

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harbor

  • involves force dispersal and concealment

purpose

  1. rest,
  2. reorganization,
  3. replenishment,
  4. maintenance

set up

  1. cover
  2. ease of movement,
  3. entrances/exits
  4. protection
  5. accessibility
  6. crew serve wpns

harbor master

  • sgt. Major
  1. how long are you staying
  2. what equipment do you need
  3. how much equipment do you need
  4. start point
  5. time of crossing
  6. route
  7. arrival time of sqn at rv
  8. Sqn’s route
  9. who are the guides
  10. sweep area
  11. allocate areas for each troop
  12. propose arcs and sentries
  13. latrines, ablution, kitchens
  14. select in/out routes & track plan
  15. sketch harbor
  16. confirm locations of SHQ, RV, and track plan with troop
  17. inspect cam nets
  18. mark vehicle locations

harbor guide

  • Bravo gunner
  1. lead vehicles in
  2. order of march: CTAB (charlie, troopie, alpha, bravo) or BTAC (bravo, troopie, alpha, charlie)
  3. select vehicle positions
  4. select tp rv
  5. draw sketch
  6. brief harbor master
  7. go to rv
  8. direct troop to locations
  9. brief tp leader
  10. tell him the interlocking arcs
  11. location of sentry
  12. sqn rv location
  13. explain sketch
  14. explain track plan
  15. additional requirements for camo

Driver

  1. turn radios and lights down 15 mikes prior to move
  2. turn off crew heater 15 mikes prior to move
  3. back in
  4. open hatches
  5. send out sentries (charlie gunner)
  6. listening halt
  7. Trp leaders report 5 mikes after halt (20 – 15 minutes early)
  8. Submit adreps save for running Replens

PCP RMF

  • protection
  • cam
  • protection
  • replenishment
  • maintenance
  • food
  • rest

other

  • Trace
  • Radio watch
  • Adrep
  • Vehicle state
  • Range card
  • Noise discipline
  • Crew commanders meeting (20 minutes)
  • Forced rest plan
  • Sentries, location of enemy
  • sentries: (ground air, roving, nbc)
  • Ease of movement
  • Hand over given with the same detail as received (Pass off notes)
  • Length of stay
  • Timings
  • One by day two by night
  • Double bank communications
  • Method of replacement
  • Routes by day and by night
  • Location of supiriors
  • Enemy situation
  • Arcs of observation
  • Open fire policy
  • Method of reporting
  • Challenge procedure
  • Concealment in $ out orutes
  • Times of patrols
  • Location of alarms and devices
  • Password night recognition, nicknames, frequencies
  • No patterns for in and out routes change them often
  • Go to position
  • Ensure no enemy activity
  • Report all clear.
  • Must knows
  • Prepare range cards
  • Action drill
  • Dig in
  • Open leaguer
  • Closed leaguer
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